![]() ![]() Models I've seen from wings3d, if coming from the right person, are usually very vertex-wise in their use.īlender 2.5.x - I've been using Blender 2.x off and on. The downside of sketchup is that it's a bit harder to get in to unity, and probably not very conducive to low -poly counts. This makes the interface less 'complicated' and cluttered, resulting in an 'easier' program. I would recommend any beginning modeler to go use wings3d or sketchup, as they are specifically designed to be modeling programs, and little else. However, if you want an 'easy' 3d modeling program, stop looking at these packages that are designed for far more things than modeling. Sometimes he'll clean it up somewhat if we get on his case about the models, but apparently cinema 4d seems to be not conducive to making vertex-light models. We usually have to have someone go in and clean up his models so they can be a lot lower in vertex count. He leaves extra vertices everywhere, oftentimes not having optimized construction of models. I'm working with a guy who uses cinema 4d, and while he can model pretty good, his vertex construction is AWFUL. While you have asked about cinema 4d, I'll say this: This doesn't necessarily make editing 'easier', because an actual modeler starts off with maybe a cube or sphere, little else, while the rest is spent doing vertex editing, which I find is a lot easier in blender than the other two. Which you do instead with blender by navigating a short menu. The only thing I can see people say make things 'easier' in maya/3dsmax/cinema4d is because there's big coloful buttons to plop basic shapes down in the main view. Out of all of them, blender was probably just as easy to learn as any of the others, and I learned blender probably around the beginning of the 2.4 series, not this 'easy' 2.5 (which frankly to me is just different, not necessarily easier). I don't understand why people say blender is 'hard'
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